//==============================================================================
// Seige N Ram_anim.txt
//==============================================================================


//==============================================================================
anim Death
{
   SetSelector
   {
		TechLogic none/Engineers
      set hotspot
      {
         version
         {
            Visual Siege N Ram_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.00 false MaleDeath checkVisible 
            tag SpecificSoundSet 0.20 false MaleDeath checkVisible 
            tag SpecificSoundSet 0.16 false HeavyFall checkVisible 
//-- end auto generated section
         }
      }
		set hotspot
      {
         version
         {
            Visual Siege N Ram Iron_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.00 false MaleDeath checkVisible 
            tag SpecificSoundSet 0.20 false MaleDeath checkVisible 
            tag SpecificSoundSet 0.16 false HeavyFall checkVisible 
//-- end auto generated section
         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
		TechLogic none/Engineers
      set hotspot
      {
         version
         {
            Visual Siege N Ram_idleA
         }
      }
		set hotspot
      {
         version
         {
            Visual Siege N Ram Iron_idleA
         }
      }
   }
}

//==============================================================================
anim Bored
{
   SetSelector 
   {
		TechLogic none/Engineers
      set hotspot
      {
         version
         {
            Visual Siege N Ram_BoredA
         }
      }
		set hotspot
      {
         version
         {
            Visual Siege N Ram Iron_BoredA
         }
      }
   }
}

//==============================================================================
anim walk
{
   SetSelector
   {
		TechLogic none/Engineers
      set hotspot
      {
         version
         {
            Visual Siege N Ram_walkA
			tag FootstepLeft 0.00 true   
			tag FootstepRight 0.20 true   
			tag FootstepLeft 0.20 true   
			tag FootstepRight 0.50 true

         }
      }
		set hotspot
      {
         version
         {
            Visual Siege N Ram Iron_walkA
			tag FootstepLeft 0.00 true   
			tag FootstepRight 0.20 true   
			tag FootstepLeft 0.20 true   
			tag FootstepRight 0.50 true
         }
      }
   }
}

//==============================================================================
anim attack
{
   SetSelector
   {
		TechLogic none/Engineers
      set hotspot
      {
         version
         {
            Visual Siege N Ram_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.62 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
         }
      }
		set hotspot
      {
         version
         {
            Visual Siege N Ram Iron_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.61 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
         }
      }
   }
}


//==============================================================================
anim Flail
{
   SetSelector
   {
		TechLogic none/Engineers
      set hotspot
      {
         version
         {
            Visual Siege N Ram_FlailA
         }
      }
		set hotspot
      {
         version
         {
            Visual Siege N Ram Iron_FlailA
         }
      }
   }
}

